Have in mind that these are my own opinions. It's really long since I replied to all
@Mr Savage
[REB CAP]
So, you want to put a limit on rebirths while simultaneously making it simpler to level? Personally, I'm not a huge fan of the "rebirth cap," since it will have a detrimental affect on a particular number of individuals while simultaneously providing them with a "forced gameplay," as Cracked pointed out (pvp). -This could cause a new group of people to leave.
[Promotion / Leveling spell]
But I do like the promotion quest idea, it's been suggested many times. Without the intention of sounding biased, there's no denial that both Druids and Knights struggle to level compared to Paladins and Sorcerers. Even though the top player is a Druid, it requires a lot more effort and endurance (to be fair bot/macros were involved). And it's even worse as a knight, with ultimate weapon taking 10s to reach maximum damage. - and some do not even have access to it, making it even worse.
It should be plausible to invent spells/runes that only works against creatures, not players.
[Dungeon / Dungeons Shop]
Personally I think the dungeon layout is fine, as I'm not a huge fan of "end-bosses" in Tibia (Thanatos Quest is the worst quest I've done). However, I do agree that it should be better rewards, -as it do not feel rewarding to complete dungeons, -as it should.
I like the idea to add a Shop that use Dungeon Tokens as currency. But I disagree with some of the "purchable objects" you mentioned. If you think logically, pretty much all these items would only be purchable after you've done the dungeons x-amount of times. Making it un-appealing for some that has to wait until the reset.. and at the same time abusive for the people that donate (Cooldown Remover Glass). This could cause an even bigger gap between the "F2P & P2W".
My suggestion would be to keep the current reward system but also add exp upon completion -WITH also adding a shop to spend your tokens.
@Ayon Edor & Mr Savage
[Leveling as a new player]
While guides can be added, there's no denial that the early stage is kinda boring. I believe Wells is accessible at rebirth 150 and Crystal Base Crushers is for rebirth 200. It honestly feels like an "over-extended tutorial" to get to that part.
Making the step from rebirth 0 to 200 should be faster.
@Han
[F2P & P2W]
There has been an discussion to add shop items ingame that you purchase for ingame items. All the F2P can do is to hold their thumbs. Another solution is that Xerazian Set-quest could/should have a lower rebirth to access, like 900-1000.
[Pets]
I'm not a massive fan of the pets. While Grizzly da Bear was logical with their single attacks, the others tend to use AoE damage, attacking the summoner too.
The new pets (right side) are really strong.
@Cracked
[Mix of all]
A large punishment would cause charlovers, and we've seen a few of those throughout these years.
Vocation balancing is hard, as everyone think their own class is weak and the others are OP. What I can say though is that the balancing in the old ERA was based on tests done on 1500 characters, (most were rebirth 2000 at the time) which may've caused this "gap". (Example): the ultimate weapons being "more OP" at lower rebirths which caused a nerf on the Wand and Bow, but was somewhat logical in the old ERA.
---
I personally believe the biggest issue with the server is that the leveling is designed to match botters... causing us non-botters to take the big hit. There's simply to much endurance required to match these people, in both leveling and farming. Even the cost of Admin SDs can be expensive for the average player.
@Mr Savage
[REB CAP]
So, you want to put a limit on rebirths while simultaneously making it simpler to level? Personally, I'm not a huge fan of the "rebirth cap," since it will have a detrimental affect on a particular number of individuals while simultaneously providing them with a "forced gameplay," as Cracked pointed out (pvp). -This could cause a new group of people to leave.
[Promotion / Leveling spell]
But I do like the promotion quest idea, it's been suggested many times. Without the intention of sounding biased, there's no denial that both Druids and Knights struggle to level compared to Paladins and Sorcerers. Even though the top player is a Druid, it requires a lot more effort and endurance (to be fair bot/macros were involved). And it's even worse as a knight, with ultimate weapon taking 10s to reach maximum damage. - and some do not even have access to it, making it even worse.
It should be plausible to invent spells/runes that only works against creatures, not players.
[Dungeon / Dungeons Shop]
Personally I think the dungeon layout is fine, as I'm not a huge fan of "end-bosses" in Tibia (Thanatos Quest is the worst quest I've done). However, I do agree that it should be better rewards, -as it do not feel rewarding to complete dungeons, -as it should.
I like the idea to add a Shop that use Dungeon Tokens as currency. But I disagree with some of the "purchable objects" you mentioned. If you think logically, pretty much all these items would only be purchable after you've done the dungeons x-amount of times. Making it un-appealing for some that has to wait until the reset.. and at the same time abusive for the people that donate (Cooldown Remover Glass). This could cause an even bigger gap between the "F2P & P2W".
My suggestion would be to keep the current reward system but also add exp upon completion -WITH also adding a shop to spend your tokens.
@Ayon Edor & Mr Savage
[Leveling as a new player]
While guides can be added, there's no denial that the early stage is kinda boring. I believe Wells is accessible at rebirth 150 and Crystal Base Crushers is for rebirth 200. It honestly feels like an "over-extended tutorial" to get to that part.
Making the step from rebirth 0 to 200 should be faster.
@Han
[F2P & P2W]
There has been an discussion to add shop items ingame that you purchase for ingame items. All the F2P can do is to hold their thumbs. Another solution is that Xerazian Set-quest could/should have a lower rebirth to access, like 900-1000.
[Pets]
I'm not a massive fan of the pets. While Grizzly da Bear was logical with their single attacks, the others tend to use AoE damage, attacking the summoner too.
The new pets (right side) are really strong.
@Cracked
[Mix of all]
A large punishment would cause charlovers, and we've seen a few of those throughout these years.
Vocation balancing is hard, as everyone think their own class is weak and the others are OP. What I can say though is that the balancing in the old ERA was based on tests done on 1500 characters, (most were rebirth 2000 at the time) which may've caused this "gap". (Example): the ultimate weapons being "more OP" at lower rebirths which caused a nerf on the Wand and Bow, but was somewhat logical in the old ERA.
---
I personally believe the biggest issue with the server is that the leveling is designed to match botters... causing us non-botters to take the big hit. There's simply to much endurance required to match these people, in both leveling and farming. Even the cost of Admin SDs can be expensive for the average player.